This page should become a plattform for presenting and discussing promising new ideas based on various multimedia architectures such as unconventional render methods and new dimensions of data representation up to new game ideas and engine design. The main authors for now are the founders of surface, in fact Thomas Richter-Trummer and Patrick Hofmann both dedicated game developpers, have fun exploring the page and be sure to check out new developments in the near future.
Latest Shot: (from CUDA Volume Fractals):



